The hunt for Ancient Relics takes the different factions of Call of Cthulhu: The Card Game to the glaciated shores and frozen mountains of Antarctica. Dedicated cartographers, gun-toting thugs, insidious cultists, and terrifying beasts seek to unlock the secrets frozen in time beneath the ice in Never Night, the fourth Asylum Pack in the "Ancient Relics" cycle.
The Silver Twilight undertakes its first expedition to Antarctica, hoping to unlock powers previously undreamt and unknown. Meanwhile, mad sailors, gibbering monsters, corrupted cultists, scarred hit men, and others all struggle to advance their own goals in the desolate climes of a land where all summer the sun glares down and it is "Never Night".
Never Night continues the Ancient Relics cycle's theme of exploring the increasing influence of the Ancient Ones in the world outside New England. Beneath the ice of Antarctica, great powers lie frozen, untouched and waiting for untold ages.